We design it and we build it. Same hands.
Most teams hand off across disciplines and lose the idea at every handoff. We stay together. Design and code, same person. One brief, one vision, one launch. No translation layers. No diluted ideas.
A few things we're proud of.
Four projects. Site, store, game, product. Drag through them. Each one shipped with both of us on it.
Three core services.
Every service below is something we both design and build. No handoff. No time spent in meetings explaining to someone else what we meant.
Software development
Websites, apps, games, and custom systems, designed and built end to end, for whatever the project actually demands.
Commerce & web shops
B2C storefronts engineered for speed and conversion: branded, fast, and built to ship straight to your customers, day one.
Proprietary programs & applications
SaaS, internal tools, and bespoke software. You describe the problem; we build the solution and stick around to measure it.
Small studio, direct line.
You talk to us. Not a project manager. Not an account rep. The people shipping it.
Frame
A week of hard questions before a single pixel. We stress the goal until the brief is sharp enough to build against.
Design
We design in motion, in the browser, close to real. You see it move early, while it's still cheap to change.
Build
Same hands, same standards. We write the production code as we design, so 'the demo' and 'the site' are the same thing.
Ship & stay
We launch it, measure it, and stick around. Most clients become repeat clients. Because we didn't leave.
Two people. The whole build.
Nebi Canlioglu
Draws it, then builds it
Ethernus started on one stubborn rule: whoever draws the screen writes the code behind it. Nebi goes straight from the look of a thing to the logic of it, so nothing gets lost in translation, because there is no translation. The version that ships is the version that was designed. Funny how rare that is.
Joshua Mohanlal
First scribble, last commit
Good work usually dies in the hand-off: designer to developer, vision to spec, slowly, politely. So Joshua skipped it. He owns a build from the first scribble to the last commit, treating how it works and how it feels as one job, never two. That is how a site ends up reading like one decision instead of a committee.
Most studios take fifty projects and meet none of them. We take five, and we answer the phone.
